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	<title>Comments on: System requirements for being a Geek? Get excited about Diablo III</title>
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	<link>http://www.geeksintraining.com/2008/06/28/system-requirements-for-being-a-geek-get-excited-about-diablo-iii/</link>
	<description>Geeks in Training is a site for the not-too-puzzled. If you know everything already, it's not for you.</description>
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		<title>By: Rock</title>
		<link>http://www.geeksintraining.com/2008/06/28/system-requirements-for-being-a-geek-get-excited-about-diablo-iii/comment-page-1/#comment-17</link>
		<dc:creator>Rock</dc:creator>
		<pubDate>Sun, 06 Jul 2008 00:12:10 +0000</pubDate>
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		<description>Diablo II is one of the very few games I have obsessively played in my life. The single-player story is engaging enough, the gameplay is tough without being insane. As a benchmark for intuitiveness, I played over 50% of it until I finally got my hands on a user&#039;s manual... the only thing unintuitive from that experience was key-binding. Utterly impossible to figure out without someone telling you how to do it. Plus, leveling up you character was richly rewarded. Just as you had gotten fed up with your spells, etc, you cross that line where the heavy-hitting spells and skills are, and suddenly, you&#039;re like a walking weed-eater through your enemies. Gave a great feeling of satisfaction. Plus, there were tons of different ways to upgrade your characters, since choosing one skillset would improve others later on, and prevent you from really expanding others. Finally, kudos to Blizzard for keeping online Battle-net servers running TO THIS DAY for when people decide to break out their old copies, their level 50 whatevers and have at it again.</description>
		<content:encoded><![CDATA[<p>Diablo II is one of the very few games I have obsessively played in my life. The single-player story is engaging enough, the gameplay is tough without being insane. As a benchmark for intuitiveness, I played over 50% of it until I finally got my hands on a user&#8217;s manual&#8230; the only thing unintuitive from that experience was key-binding. Utterly impossible to figure out without someone telling you how to do it. Plus, leveling up you character was richly rewarded. Just as you had gotten fed up with your spells, etc, you cross that line where the heavy-hitting spells and skills are, and suddenly, you&#8217;re like a walking weed-eater through your enemies. Gave a great feeling of satisfaction. Plus, there were tons of different ways to upgrade your characters, since choosing one skillset would improve others later on, and prevent you from really expanding others. Finally, kudos to Blizzard for keeping online Battle-net servers running TO THIS DAY for when people decide to break out their old copies, their level 50 whatevers and have at it again.</p>
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